Apparently the Palm Pre webOS doesn’t provide the environment to develop the serious games that mobile phone users expect these days according to an article on engadget mobile.
Craig A Hunter, a self proclaimed dedicated iPhone developer has said as much and also says that high amongst his concerns is the webOS’s lack of OpenGL access even though the Palm Pre supports Open GL.
Furthermore Palm limit developers to a 4Hz sample of raw accelerometer data which is way short of the minimum required 20Hz for games utilising tilt control. For more on this story just hit up the link.